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> This however, rotating on the
> Y axis, goes nuts:
If you're rotating only the y axis (ie Rot.x and Rot.z are zero), then the y
coordinate shouldn't change.
> y2 = llCos(Rot.x* DEG_TO_RAD)*y - llSin(Rot.x* DEG_TO_RAD)*z;
Since Rot.x is zero, the above line is equivalent to y2 = y
> y = y2;
Obvious.
> y2 = llSin(Rot.z* DEG_TO_RAD)*x + llCos(Rot.z* DEG_TO_RAD)*y;
Again, since Rot.z should be zero here, this line is again equivalent to y2
= y
> [22:41] Object: <1.00000, 1.00000, 1.00000>
> [22:41] Object: <0.99969, 1.01760, 1.00000>
I would suggest you check the values of Rot.x and Rot.z in your code, and
also the xyz coords after each rotation - none of them should modify the y
coordinate if only Rot.y is non-zero.
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